Checkmate: Artificial Intelligence’s Game Playing Challenge

It’s been a while since I enrolled myself for Udacity’s Nanodegree on Artificial Intelligence (which I genuinely rate above all the online learning experiences I have had). Amidst studying about ‘game playing agents’ during the coursework, one of the assignments was to summarize a research paper, for which I read about one of the most crucial breakthroughs in the history of Artificial Intelligence, Deep Blue.

Deep Blue was a chess-playing computer developed by IBM. It is known for being the first computing machine to have won a chess match against a reigning world champion under regular time controls.

When IBM’s Deep Blue beat chess Grandmaster Garry Kasparov in 1997 in a six-game chess match, Kasparov came to believe that he was facing a machine that could experience human intuition.

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